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WildStar Patch Fixes ‘War of the Wilds’ Issues

June 17, 2014 by Ian Miles Cheong

A new update for WildStar is designed to address issues relating to the War of the Wilds adventure map.

Carbine Studios released a small patch for WildStar today, namely to address issues with one of the game’s adventures—War of the Wilds. 

In addition to the War of the Wilds-related updates, the developer fixed several issues that were having detrimental effects on server stability. They’ve also released reserved guild and player names for open use if available.

Biggest change (or, well, smallest change, but biggest quality-of-life improvement in my opinion) comes with the fixing of an issue that triggered an LUA error which prevented mail from being reported as spam—so you should be able to report spammers who mail you incessantly just by clicking a button. Previously, it timed out. It shouldn’t do that anymore.

Here’s what’s new with the War of the Wilds adventure:

War of the Wilds

  • Shortened up the timing of strategy objective population.
  • The "Don't Die" strategy objective will now automatically complete and grant credit if the Giant Moodie Totem is destroyed while it is active.
  • Strategy objectives that require players to kill champions still require at least one player tagger, but no longer require a player to score the killing blow.
  • The strategy objective that requires players to kill a boss has had its timer lengthened and will no longer populate as the second strategy objective.
  • Players will no longer receive a strategy objective requiring them to take control points as a second strategy objective.
  • The strategy objective that requires players to kill moodies no longer require players to score the killing blow.

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