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DayZ Standalone Developer Wants to Make Better Zombies

May 21, 2014 by Stephen Daly

Bohemia Interactive is working to develop significantly better undead AI.

Bohemia Interactive has detailed its plans for updates to DayZ Standalone on its Tumblr page. Priorities for the studio include overhauling the inventory, improving animal AI, and enhanced zombie pathfinding. 

The update reads: 

“Our major focus has been on establishing the architecture, both in the team and in the game, in order to deliver best in the future. This involved us drastically increasing the size of the team working on the game. This had a severe short-term impact on our progress as our existing team had to devote time and resources to training and planning. The new zombie pathfinding is a good example of this approach beginning to produce results.”

It goes on to add: 

“Because the system is now unified it means that more efficient (and more natural) pathfinding solutions are available to the AI, at a fraction of the performance cost as before.

Finally, Bohemia hopes to make the game run better:

“Performance optimizations can be very significant. Currently the team are working on parallelizing the AI pathfinding function so it can operate on a separate core. With all new functionality we are developing in this way, unfortunately that means that it can take longer for us to develop but the results for performance can be massive."

Bohemia notes that the DayZ team has expanded significantly in recent months but offer no timeframe for when these improvements will roll out. 

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