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Batman: Arkham Knight Combat: Freeflow Returns, And Introducing Fear Takedowns

May 11, 2014 by Ryan Parreno

There are also more details regarding opponent attacks and you now have two weapons you can use midair

We have new information for you for Batman: Arkham Knight. If you like their plans for the Batmobile, you’re going to like to hear more of these gameplay details.

First off, Freeflow is coming back, and this by itself means a lot.

This allows you to keep the combat multiplier going, even after you’ve taken an opponent down, and laid on some ground and pound. You also get the nice Reversal system, which allows you to deflect an opponent’s strike, and then manipulate them into hitting the ground, a wall, or what have you.

You can also take opponent’s weapons and use it against them, and it seems this system will be highly improved. You can even use the environment itself against your enemies, turning edges of walls and other locations as hazards.

There is apparently a new element called a Fear Takedown. This is a stealth based takedown with a time slowing element, to allow you to take each enemy down efficiently. If you’re good, you can take as many as three enemies at the same time.

Now, we’re moving on from Freefall. In previous games, bigger opponents had the ability to tackle you and hit you on the ground. Now, all your enemies have this ability. This move can be dodged or countered, but it adds to their repertoire, so you need to be on your toes.

As we noted before, the grappling hook has seen some improvement, and now you can change direction midway while using the hook, even going 180 degrees.

Another interesting element involves flight. Batman regains an ability he had in the 8-bit games; he can now use Batarangs while mid-air. So that’s two weapons you can use while in the air, adding new attack options in the game.

Image is from Batman: Arkham Origins.

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