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The Last of Us on PS4 Uses More Detailed Character Models

May 8, 2014 by Yesika Reyes

Neil Druckmann talks about the visual fidelity upgrade in the PS4 edition.

In the latest issue of Edge magazine, Neil Druckmann revealed that the remastered edition of The Last of Us will display assets closer to high-fidelity all the time on the PlayStation 4. 

"We don't build it with high assets in mind to then port it, but it did give us a leg up," Druckmann told the publication which is available now in print and digitally. "If we hadn't done that, we might not have made the call to bring it over to PS4."

He also revealed that the team had to start from scratch to bring the game into the PS4 with an entirely different architecture. "Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It's interesting that now [instead of a technical bottleneck], the bottleneck is 'Can we fit all this on the disc?'"

The PS4 port was confirmed last month and there are talks that players who already own the game on the PS3 might be entitled to a discount. 

The Last of Us Remastered is scheduled for release in the third or fourth quarter of 2014.

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