• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Witcher 3: Wild Hunt – Why CD Projekt Red Went With Umbra 3

April 10, 2014 by Ryan Parreno

Also, we get a sneak peek at how stressful things can get in the Witcher 3 motion capture room.

CD Projekt RED’s presentation from GDC has been revealed to the public. In it, they explained why they went with middleware Umbra 3 for The Witcher 3: Wild Hunt. As you can imagine, this talk went very technical, so we’ll try to focus on the stuff that’s most relevant to you as a player.

To put it simply, they went for Umbra 3 to handle the task of occlusion culling. In the simplest terms, this is a feature that disables the rendering of objects that aren’t visible to the camera. As you can imagine, accomplishing this one task successfully means the game will run far more efficiently, and resources can be drawn for other tasks, such as framerate and displaying detail.

Umbra 3 in particular has a stellar reputation for middleware. CD Projekt Red cites Call of Duty Ghosts, Destiny, and Killzone Shadow Fall as games that have made use of the program. After considering the pros and cons, they decided to go with Umbra 3 to save time and make things easier for everyone involved. In fact, they used other middleware programs too, including PhysX, APEX, SpeedTree, Wwise, and Scaleform.

Overall, what we should take from this presentation is that CD Projekt Red’s use of middleware means they will be able to deliver on Witcher 3 on time, and that it will help fully realize their vision of an open world 35x the size of Witcher 2.

Fun fact; Witcher 3’s engine team only has 16 people. Thanks to licensing middleware, they didn’t need to allocate more people for it.

We leave you now with an interesting video on another aspect of Witcher 3’s development – motion capture. Things go wrong when some instruction goes way out of hand.

Hold up. Did you want to get more technical details from the GDC talk? Are you serious? OK then. You can read a small summary here, download the slides as a PDF here and watch the whole thing here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Games That We Are ADDICTED to Right Now

20 Games That We Are ADDICTED to Right Now

Trying Every GAME OF THE YEAR Game in 2026

Trying Every GAME OF THE YEAR Game in 2026

EVOLUTION of Web Swinging in Spider-Man Games

EVOLUTION of Web Swinging in Spider-Man Games

Marvel Tokon: Fighting Souls - Before You Buy

Marvel Tokon: Fighting Souls - Before You Buy

TAKE TWO BOSS RESPONDS TO NO DISCS, GTA6 GAMEPLAY ANNOUNCED & MORE

TAKE TWO BOSS RESPONDS TO NO DISCS, GTA6 GAMEPLAY ANNOUNCED & MORE

What The HELL IS GOING on With The PS6?

What The HELL IS GOING on With The PS6?

Crimson Desert (5 months later) - Before You Buy

Crimson Desert (5 months later) - Before You Buy

10 Recent Game Mechanics That Are GENIUS

10 Recent Game Mechanics That Are GENIUS

Beast of Reincarnation - Before You Buy

Beast of Reincarnation - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Australia Bans Halloween: The Game – And Not For The Reason You Think
  • Take Two CEO Describes GTA 6: An Extended Look As Just The ‘Hors D’œuvres’
  • Upcoming EU Law Will Change How Video Games Are Packaged – Even Sony’s Future PlayStation Codes-In-Boxes
  • Rumor: Netflix Did Not Pay For GTA 6’s Extended Look, Rockstar Saw ‘Probability Of Leaks’ On YouTube
  • Your Data May Have Been Compromised If You Ordered Steam Hardware In Europe

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme