• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Witcher 3: Wild Hunt – Why CD Projekt Red Went With Umbra 3

April 10, 2014 by Ryan Parreno

Also, we get a sneak peek at how stressful things can get in the Witcher 3 motion capture room.

CD Projekt RED’s presentation from GDC has been revealed to the public. In it, they explained why they went with middleware Umbra 3 for The Witcher 3: Wild Hunt. As you can imagine, this talk went very technical, so we’ll try to focus on the stuff that’s most relevant to you as a player.

To put it simply, they went for Umbra 3 to handle the task of occlusion culling. In the simplest terms, this is a feature that disables the rendering of objects that aren’t visible to the camera. As you can imagine, accomplishing this one task successfully means the game will run far more efficiently, and resources can be drawn for other tasks, such as framerate and displaying detail.

Umbra 3 in particular has a stellar reputation for middleware. CD Projekt Red cites Call of Duty Ghosts, Destiny, and Killzone Shadow Fall as games that have made use of the program. After considering the pros and cons, they decided to go with Umbra 3 to save time and make things easier for everyone involved. In fact, they used other middleware programs too, including PhysX, APEX, SpeedTree, Wwise, and Scaleform.

Overall, what we should take from this presentation is that CD Projekt Red’s use of middleware means they will be able to deliver on Witcher 3 on time, and that it will help fully realize their vision of an open world 35x the size of Witcher 2.

Fun fact; Witcher 3’s engine team only has 16 people. Thanks to licensing middleware, they didn’t need to allocate more people for it.

We leave you now with an interesting video on another aspect of Witcher 3’s development – motion capture. Things go wrong when some instruction goes way out of hand.

Hold up. Did you want to get more technical details from the GDC talk? Are you serious? OK then. You can read a small summary here, download the slides as a PDF here and watch the whole thing here.

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 BIGGEST REVEALS of Summer Game Fest 2026

10 BIGGEST REVEALS of Summer Game Fest 2026

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

CDPROJEKT RED NEW OPEN WORLD GAME, PS5 EXCLUSIVE SALES CRASHING? & MORE

10 Games That Are DEEPER THAN WE THOUGHT

10 Games That Are DEEPER THAN WE THOUGHT

Fatekeeper - Before You Buy

Fatekeeper - Before You Buy

10 BIG Announcements of State of Play June 2026

10 BIG Announcements of State of Play June 2026

Why This Witcher 3 Expansion Is Such A Big Deal

Why This Witcher 3 Expansion Is Such A Big Deal

30 RPGs of 2026 That Look Too Good to Ignore

30 RPGs of 2026 That Look Too Good to Ignore

Top 20 NEW Story Based Games of 2026

Top 20 NEW Story Based Games of 2026

10 WEIRD Gaming Stories of May 2026

10 WEIRD Gaming Stories of May 2026

Category: Updates

Sidebar

Recent Posts

  • “It Was An Xbox Decision” – Satya Nadella Gave Asha Sharma “Latitude” To Cancel CoPilot On Xbox
  • Atlus Warns Public After Katsura Hashino Impersonator Fools Persona and Metaphor ReFantazio Fans
  • Elden Ring Tarnished Edition Releasing On Nintendo Switch 2 This August 28
  • Steam Machine and Steam Frame Are Releasing This Summer 2026
  • Xbox CEO Asha Sharma Discusses Gaming Hardware Crisis “We’re Not Talking About,” Believes They Shouldn’t Raise Prices On Helix

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme