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DICE Vows to Fix Battlefield 4 Rubber-Banding PS4, Xbox One, and PC Issues

April 2, 2014 by Stephen Daly

‘We’re unhappy with our server performance,’ says the Swedish developer.

Few games have as many problems for as long as Battlefield 4 but here are six months after launch and DICE has now promised to fix the rubber-banding issues which have affected the game since release. 

Rubber-banding is an issue which affects multiplayers maps – appearing to make players teleport around the map as the servers struggle with connection problems. 

In an update on the Battlelog, DICE revealed that they're unhappy with the performance of their servers and that addressing rubber-banding is a top priority for the studio. The development team wrote:  

"We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.

"Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

"As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."

Battlefield 4's problems were so severe at one point that DICE ceased production on all in-development projects, including the game's DLC, in order to fix the game. The decision prompted EA shares to tumble for a short time and while the company has bounced back it seems there's still some way to go before Battlefield 4 will be as good as it can be. 

DICE is currently also making the next Star Wars: Battlefront and Mirror's Edge. 

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