• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

The Division’s Snowdrop Engine in Development for Five Years

April 1, 2014 by Stephen Daly

The Snowdrop Engine was attached to The Division ‘very early on’.

Ubisoft Massive brand art director Rodrigo Cortes has told GamerHubTV that The Division's Snowdrop Engine has been in development for five years at the studio. 

Cortes commented: 

"We started to work on [Snowdrop] very early on, like, around five years ago, thinking of what would be coming in the next-generation and what were the challenges, and also looking at the constraints we have. We're in Sweden, we have a way of working where we don't have the amount of people or the types of games we want to make. So we wanted to make a AAA game that would compete with the biggest in the industry while having a reasonably-sized studio like Massive."

Cortes adds that the entire concept for The Division tems from these constraints and the developers at Massive wondered, "How are we going to tackle next-gen? How are we going to tackle AAA production? The solution was to make a new engine, and it was coupled to The Division very early on."

He says that using Snowdrop allows Ubisoft to improve "the fidelity of things", highlighting "the animation on the cloth, the lighting [and] the particles" and concludes that putting all of these aspects together is about "improving immersion." 

Ubisoft has developed numerous engines internally for its titles aside from Snowdrop. Assassin's Creed uses Anvil, Far Cry has Dunia, and Watch_Dogs runs on Disrupt. You can check out the interview with Cortes below. 

The Division is expected to launch later this year for PC, PS4, and Xbox One. You can check out a trailer of the Snowdrop Engine in action here. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 Secret Game Endings That BLEW OUR MIND

10 Secret Game Endings That BLEW OUR MIND

Mouse: P.I. For Hire - Before You Buy

Mouse: P.I. For Hire - Before You Buy

REPLACED - Before You Buy

REPLACED - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • IO Interactive Explains How 007 First Light Builds On Hitman’s Gameplay Systems
  • Did Spanish Streamer El Xokas Really Try To Pass Off A Fake GTA 6 Screenshot As Real?
  • Nintendo Being Sued For Tariff Refunds – Before The Refunds Have Been Issued
  • The Blood Of Dawnwalker Event Scheduled For Next Week, Where They Will Announce The Release Date
  • Former GamesRadar Editor Daniel Dawkins Says He’s Being Misquoted & Can’t Confirm GTA 6 Won’t Be Delayed Anymore

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme