Why won’t you be able to explore the city within the world of Watch Dogs in the cockpit of a helicopter or jet? According to creative director Jonathan Morin, the team at Ubisoft decided it would make more sense to create a dense open world and not a lifeless environment big enough to be traversed in different aircraft.
"We don't ride helicopters, planes or BMX," he told The Examiner recently. "It's something we hear about a lot and it surprised me a bit.
"We wanted to have elements that pushed the fantasy of Watch Dogs a lot, so by pushing density and all of that, we didn't push for crazy scale and stuff like that. If you have planes or choppers, you need that kind of scale. We wanted to dig into a different area, put the money, put the resources, the five and a half years of research on something else that players might not have touched already in a game."
Watch Dogs isn’t just a Grand Theft Auto clone brimming with insane vehicles and activities to engage with. Instead, this May release is looking to line its world with content that just makes sense within its own fiction.
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