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Not Much Can be Done to FPS Formula, Says Counter-Strike Co-Creator

February 28, 2014 by Josiah Renaudin

Shooters can’t be matched when it comes to sales, but it can be difficult to innovate in this packed genre.

First-person shooter are still the most popular types of games out there, even though we’ve been given about a dozen new multiplayer military titles each fall. They just keep making money, but Counter-Strike co-creator Minh Le recently spoke on the genre’s stagnation to Gamasutra. He tried to add some life to the FPS in the form of free-to-play shooter Tactical Intervention, but it just wasn’t enough to change the current course of the industry.

"I don't think FPSes are as exciting as they used to be. I tried to contribute to fixing this, but I don't think… Tactical Intervention has not succeeded in terms of addressing some of the problems," Le said. "There's some stuff in TI that I really enjoy playing, but other stuff like the hostage mode, it didn't really pan out as well as I'd hoped.

"I think FPS games have gotten to the point where there's not much more you can add to it. Battlefield has really pushed it, and there's not a whole lot more you can do to it."

Le looks at Counter-Strike: Global Offensive as one of the leading games in the genre. With thousands of people playing the reborn classic at any time, it can be hard for smaller free-to-play options to compete.

"To be honest, I think the FPS genre is just so saturated, and CS:GO has really just made it difficult for FPS games to compete in this market," Le said. "CS:GO has done a great job of making the experience so polished. It's got everything you'd really want from an FPS game. The whole presentation and everything is so… it's just really difficult for us to really draw a crowd away from these guys."

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