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BF4 Gets Patched Again: Stability, Spawns and Mantle

February 13, 2014 by Ian Miles Cheong

A new update for Battlefield 4 brings a host of fixes involving the game’s stability, spawning, and Mantle.

It’s been months since the release of Battlefield 4, and the game remains buggy as ever. Nothing’s perfect, but the game was released in a state that many would consider unfinished. To that end, EA DICE is remedying part of the game’s problems today with the release of a new Battlefield 4 patch.

Here’s what’s in store for PC owners of the game.:

General stability improvements

Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
Fix for missing sound in Team/Squad Deathmatch
Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
Fixed an invisible wall that was incorrectly positioned in one of the fallen concrete pipes on Zavod 311
Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts
Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
Fix for an issue where long IDs wouldn’t scroll on dog tags Fix for missing grass physics in terrain

Mantle

Fix for a crash that would occur when activating full screen in portrait mode
Fix for stuttering that could appear during video sequences on multi-GPU PCs
Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process
Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available
Fixed screenshots on multi-GPU PCs

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