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DayZ Standalone Server Optimizations An ‘Overwhelming Success’

February 12, 2014 by Ian Miles Cheong

According to the game’s creator, server optimizations for the game have been an overwhelming success.

Dean Hall, who goes by “rocket2guns” on Twitter, has posted an update for the DayZ standalone edition, stating that significant changes are in testing on an internal version of the game today. 

“Major graphics optimization for clients in testing, major server optimization also,” wrote Hall, who later expanded upon what he meant by that over on reddit, where he called the server optimization an “overwhelming success.”

Server Results

Prior to optimizations, with 40 clients we would average around 8-10 FPS on server. With the optimizations with 40 clients we would average around 35-45 FPS on server. When I doubled the number of zombies on the server, the FPS was still better (12-16 FPS) than what it is without the optimizations.

Client Optimizations

We have been processing the first of the reports we received from hardware manufacturers. The companies have been testing DayZ across many rigs, and they send us the reports saying how our game is utilizing their hardware along with recommendations. Very significant areas of improvement were identified.

The current testing in internal is for fixes specifically designed to improve how the engine utilizes Nvidia hardware (ATI will be done shortly). Those in the office have noticed improvements ranging from mild to dramatic. I will post exact metrics when we have them.

EDIT:

Important Clarification

A significant optimization regarding stencils will mainly affect Intel users (intel reported the improvement could be around 50%). The benefit for Nvidia/ATI users would depend on some factors. Everyone will notice improvements when it is raining.

EDIT 2:

Those running the game using (lol) Intel onboard (CPU) graphics will probably notice a very significant performance improvement.

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