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World of Warcraft: Warlords of Draenor is Getting New PvP Mechanics

January 31, 2014 by Ian Miles Cheong

New PvP mechanics are coming to World of Warcraft with the release of Warlords of Draenor.

Blizzard Entertainment has announced that it is developing a universal on/off switch for Player vs Player (PvP) in World of Warcraft. 

Responding to a user who complained that Blizzard was “ramming PvP down players’ throats” with the current system, wherein a player will be flagged for PvP just for healing another flagged player, Blizzard community manager Micah “Bashiok” Whipple wrote:

"Well, I understand where you're coming from but flagging as a PvE character is based on a player's action to flag themselves (even if it's on accident), so I'm not sure it's us making you PvP. The systems that can cause someone to flag can absolutely at times be involuntary, which is notably frustrating."

"In any case we are continuing toward a goal of a PvP on/off toggle for players on PvE realms to be added in Warlords of Draenor, which would absolutely and in all situations allow someone to refrain from becoming flagged regardless of their actions. Heals toward flagged players would fail, coalescing to PvP realms wouldn't be possible, misclicks and AoE's would never damage a flagged opponent, etc. It's actually quite a bit of work because of all the systems involved, but it's still something we think PvE players should have, and how the game should work for them."

The PvP switch will be one of the new global features that’s set to grace World of Warcraft with the release of its next expansion pack, Warlords of Draenor, which also sees the addition of all new character models and animations in addition to new story content and a level-cap increase. 

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