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How Hard Was it For Christine Love To Make Interstellar Selfie Station?

January 15, 2014 by Ryan Parreno

Interstellar Selfie Station seems like a really technical thing to make for someone known for visual novels. Was Christine Love secretly a Leah Culver-level talent all along?

We share for you today an excerpt from an upcoming interview with popular visual novel creator Christine Love.

When Love released Interstellar Selfie Station, it surprised a lot of her fans, yours truly included. Who knew she had the technical knowhow to write that sort of thing? Was she secretly an experienced coder after all? Well, let’s let Christine explain this one in her own words:

So the Interstellar Selfie Station… I mean, don't get me wrong, I'm an experienced programmer, I do sorta know what I'm doing. But it's not as impressive as it seems. The really hard parts of it, the graphic processing stuff, it's just an algorithm that I stole the code for and slowly refined. It's a lot of math that really baffles me, and, it took me like, ten times longer than it should've to write the shader that does the heavy lifting.

We’ll have a lot more to share from Christine and her games in a very special interview with GameRanx, coming soon.

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