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Respawn: Titanfall ‘Tough’ to Market Due to Lack of Single Player

January 13, 2014 by Stephen Daly

"The usual ‘movie like’ trailer is just about right out," says the game’s producer.

Titanfall producer Drew McCoy has said in a NeoGAF post that the game is "tough" to market because of its lack of a single player campaign.

"It's actually been really tough trying to accurately market Titanfall. If you look at what we've done, its a lot different than what most FPS games do. Without a bunch of highly scripted [single player] moments to recam from different angles, the usual 'movie-like' trailer is just about right out."

This has meant that Respawn has used unedited gameplay footage instead of cinematics in trailers: 

"Instead, we've decided to show unedited gameplay segments that last 3-5 minutes (so far – more footage coming, of course!) to show the 'flow' of the game. Starting as a Pilot, taking on AI and other player Pilots, wall running around a Titan, earning your Titan, climbing in, battling other Titans while stomping on humans, ejecting, etc. There's a huge amount of gameplay mechanics available at any one time, and encompassing them in a few minutes is actually quite hard to do.

"Its also why we took an extremely early pre-alpha build of the game to events like gamescom, PAX, etc to let normal dudes hands-on time with the game. There's no amount of polished marketing that can replace playing the actual game."

Respawn has defended the decision not to include a single player campaign on the basis that it's a costly process and the developer would rather focus on a strongly narrative led multiplayer mode. 

Last week, the developer justified the decision to limit play to 6v6 games. 

Despite McCoy's concerns, it's fair to say that there's a fair bit of hype for Titanfall before its launch on PC, Xbox 360, and Xbox One on March 11th. 

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