• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Kojima Explains Single Camera Movements in Metal Gear Solid 5

January 6, 2014 by Andrea Castellano

Metal Gear Solid 5: The Phantom Pain transitions between story and gameplay with single movements.

When Metal Gear Solid 5: The Phantom Pain releases, Hideo Kojima, creator of the Metal Gear Solid series, took to Twitter to explain the game's smooth transition between gameplay and story segments.

Metal Gear Solid 5: The Phantom Pain uses a single transition from gameplay to story. The camera movement means cutscenes won't end with sharp cuts into the gameplay. In a series on Tweets compiled by MetalGearInformer.com, Kojima explained design decision.

“Originally the cutscenes I started w[ith]  MGS1 was not rendered movie but real time demo sequence challenges the future of digital entertainment.

Freedom is important as MGSV is real sneaking simulator, thus most of the cutscenes are taken by one shot in order to connect to game play.

You can change the camera manually but except that it is almost taken one shot from OP [opening] to ED [ending]. As you can see GZ’s OP, is intentional indeed. 

Only one camera both in game play & cutscenes in order to feel reality. Also intentionally set easy to spot where Chico is imprisoned in GZ.”

With a singular camera movement, Kojima hopes to connect both story and gameplay without sacrificing any realism as a stealth simulator.

Metal Gear Solid 5: Ground Zeroes aims to ease players into the Metal Gear Solid 5 story and gameplay. The Phantom Pain introduces new gameplay elements most fans won't recognize, so Kojima hopes Ground Zeroes can simplify the transition. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

Why Assassin's Creed Odyssey Was Almost A Masterpiece

Why Assassin's Creed Odyssey Was Almost A Masterpiece

10 Worst In-Game Decisions I Shouldn't Have Made

10 Worst In-Game Decisions I Shouldn't Have Made

What's The Most Expensive Gaming Thing Ever?

What's The Most Expensive Gaming Thing Ever?

20 NEW Survival Games of 2026

20 NEW Survival Games of 2026

Marvel's Wolverine: 10 Things You NEED TO KNOW

Marvel's Wolverine: 10 Things You NEED TO KNOW

20 RPGs That NEVER REALLY END

20 RPGs That NEVER REALLY END

10 Games Other Game Companies WANTED TO END

10 Games Other Game Companies WANTED TO END

Obsidian's NEW FALLOUT GAME's BIG CHANGE, Ubisoft ON DISCS & MORE

Obsidian's NEW FALLOUT GAME's BIG CHANGE, Ubisoft ON DISCS & MORE

Halo: Campaign Evolved - Before You Buy

Halo: Campaign Evolved - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Capcom Gives Us Our First Look At The Street Fighter Movie’s Blanka
  • Rumor: Expect A “Fair Bit” Of GTA 6 Next Month
  • Clair Obscur: Expedition 33’s Devs Are “Super Sad” About PlayStation’s Plans To Stop Making Physical Games
  • Pokemon Pokopia’s Expansion Pass Part 1 Revealed: Introducing Bubbly Basin!
  • Final Fantasy VII Revelation Director Trying To Make “Some Kind Of Physical Release”

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme