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China’s Game Industry Pulled in $13 Billion This Year

December 30, 2013 by Stephen Daly

PC gaming continues to dominate despite mobile growth.

China's video game industry generated revenues of $13 billion this year Kotaku reports. 

The figure was announced over the weekend at the China Game Industry Annual Conference's Game Party. By comparison, the global video game industry in 2013 is expected to see revenues of $93 billion according to a Gartner analysis in October.

While mobile games are growing in popularity in China the big winner once again this year were online client-based titles. Console revenues barely impact in China because, despite largely being manufactured in the country, they're not legally sold there.

Of the $13 billion in revenues $8.7 billion was generated from online client games and Chinese gaming site 173173.com has a number of graphs illustrating the breakdown of the various market sectors.  

GamesInAsia editor Charlie Custer notes: 

"The results may come as a surprise to those who see mobile as the future of gaming, especially in Asia, as they prove that overwhelmingly, China's paying gamers are still on the PC platform. In fact, if you count browser games as PC games as well (since they often can't be played easily on mobile devices), then PC games accounted for more than 80 percent of the revenue generated by China's games industry this year."

Chinese developers were responsible for the bulk of revenues generated this year. 

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