• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Latest Battlefield 4 PC Patch Detailed, Fixes Second Loop Crash

December 16, 2013 by Stephen Daly

Update seeks to improve netcode and address other bugs.

DICE has released a new patch for Battlefield 4 on PC which is aimed at fixing the infamous second loop game crash bug and also the shooter's netcode. 

The patch notes for the update are as follows: 

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details)

"We’ve addressed the so called 'Kill trading'. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

Battlefield 4 has been rocked by problems since the game launched in October and it's good to see that DICE is still working to fix the problems affecting the game. 

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Recent Games That PROVED EVERYONE WRONG

10 Recent Games That PROVED EVERYONE WRONG

The GREATEST Final Bosses Ever Designed

The GREATEST Final Bosses Ever Designed

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

GTA 6 MOST EXPENSIVE GAME EVER? & MORE

Mixtape - Before You Buy

Mixtape - Before You Buy

10 Good Games That SHOULD NOT HAVE FAILED

10 Good Games That SHOULD NOT HAVE FAILED

007 First Light - 10 Things You NEED TO KNOW

007 First Light - 10 Things You NEED TO KNOW

20 Longest Single Player Games of The LAST 5 YRS.

20 Longest Single Player Games of The LAST 5 YRS.

10 Brand NEW RPGs That EXCITE US

10 Brand NEW RPGs That EXCITE US

20 Game Franchises RUINED By Publishers

20 Game Franchises RUINED By Publishers

Category: Updates

Sidebar

Recent Posts

  • Gears Of War: E-Day Is Sponsoring Upcoming Professional Wrestling Event TripleMania 2026
  • Rockstar New York Has Another Marketing Job Open (It’s For GTA 6)
  • Ubisoft Shared A Cosplay Style Guide (With New Lore!) For Assassin’s Creed Black Flag Resynced’s Edward Kenway
  • Jacob Navok: Bungie’s $ 765 Million Impairment Is Too Small, More Is Coming Next Quarter
  • Rockstar Teases A Summer Update For GTA Online – Could This Connect To GTA 6?

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme