• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Latest Battlefield 4 PC Patch Detailed, Fixes Second Loop Crash

December 16, 2013 by Stephen Daly

Update seeks to improve netcode and address other bugs.

DICE has released a new patch for Battlefield 4 on PC which is aimed at fixing the infamous second loop game crash bug and also the shooter's netcode. 

The patch notes for the update are as follows: 

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details)

"We’ve addressed the so called 'Kill trading'. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

Battlefield 4 has been rocked by problems since the game launched in October and it's good to see that DICE is still working to fix the problems affecting the game. 

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 BRAND NEW GAMES, STARFIELD PS5 BACKLASH & MORE

10 Secret Game Endings That BLEW OUR MIND

10 Secret Game Endings That BLEW OUR MIND

Mouse: P.I. For Hire - Before You Buy

Mouse: P.I. For Hire - Before You Buy

REPLACED - Before You Buy

REPLACED - Before You Buy

Pragmata - Before You Buy

Pragmata - Before You Buy

What The HELL Is Going On With Unreal Engine 5?

What The HELL Is Going On With Unreal Engine 5?

Category: Updates

Sidebar

Recent Posts

  • Did This Former Naughty Dog Dev Just Dig Up Old Uncharted 4 Development Rumors?
  • GameRoll Shares Warning About Convincing GTA 6 AI Fakes
  • Rumor: Upcoming Far Cry Game “Going Through Hell And Back”, Rayman Legends Remake “Going Well”
  • THQ Nordic Has Seven Unannounced “TBA” Switch 2 Games On Their Website
  • Take-Two CEO Strauss Zelnick Speculates On Whether Elon Musk, Who Stopped Playing GTA, Has Been Replaced By AI

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme