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Call of Duty: Ghosts: Fire Mode Attachments Guide

November 21, 2013 by Ryan Parreno

Learn what each attachment does, down to the numbers.

We have information on the Call Of Duty: Ghosts fire mode attachments. These take the place of the select fire attachments in previous games. We get into details on what each attachment does and the actual stats.

v  Semi-Automatic

Semi-Automatic is a weapon attachment that increases damage, and decreases recoil, but also decreases overall rate of fire.

Ø  Semi-Automatic:

§  Range * 1.15

§  Fire Time * 1.3

§  Viewkick * 1.1

§  Centerspeed * 0.85

§  Damage Multipliers:

·         Head, Neck, Upper Torso and Lower Torso: 1.5

Ø  Semi-Automatic for AK-12, R5 RGP and MSBS:

§  Fire Time * 1.3

§  Viewkick * 1.1

§  Centerspeed * 0.85

§  Damage Multipliers:

·         Head and Neck: 1.4

·         Upper Torso and Lower Torso: 1.1

v  Burst Fire

Burst Fire is a weapon attachment that changes the weapon’s fire mode to a three round burst.

Ø  Burst Fire:

§  Fire Time * 0.92

§  Hipspread * 1.2

§  Viewkick * 1.15

§  Centerspeed * 0.85

§  Damage Multipliers:

·         Head, Neck, Upper Torso and Lower Torso: 1.5

Ø  Burst Fire (AK-12 and R5 RGP):

§  Fire Time * 0.92

§  Hipspread * 1.2

§  Viewkick * 1.15

§  Centerspeed * 0.85

§  Damage Multipliers:

·         Head and Neck: 1.4

·         Upper Torso and Lower Torso: 1.1

Ø  Burst Fire (Marksman Rifles):

§  Fire Time * 0.8

§  Centerspeed * 0.9

v  Automatic

This is a weapon attachment just for the MSBS. It switches the MSBS’ default three round burst to fully automatic. As a consequence, it is better at close range, but is not as good at longer ranges.

Ø  Fully Automatic:(MSBS)

§  Range * 0.9

§  Fire Time * 1.1

§  Damage Multipliers:

·         Head: 1.4

·         Neck, Torso and Limbs: 0.9

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