Indie distribution darlings Humble Bundle has finally come out with their official and permanent storefront, the Humble Store.
Previously, Humble Bundle was arranged in such a way that every month, they would package together several indie games and sell them as a bundle, with a portion of the proceeds going to charity. As the rules became formalized, they started tweaking the arrangement further, offering weekly sales, setting minimum amounts to get certain games, and eventually created sliders to allow players to adjust how much would go to charity, the devs, and Humble Bundle.
Now, the Humble Store allows Humble Bundle to offer more games than is reasonably possible in a single bundle. Note that these are all still offered at a limited time discount. Another change here is that prices are more set, so that they are offered at least half off the original retail price, in some cases a little more than that.
So what’s up with this? I think the idea is to be more inclusive of developers who wanted to participate, but could not afford to take the loss putting their games up in the original Humble Bundle setup. This way, they can get some reasonable money back and still help charities with sales of their games.
If you look at how the Humble Bundle site has rearranged now, you can see how this new deal has moved things around. AAA titles like all the Batman Arkham games are up on Humble Bundle, while the Humble Store offers indie darlings like Don’t Starve, Euro Truck Simulator 2, Chivalry: Medieval Warfare and others. Check them out to learn more and see if there’s anything that interests you here .