Announced back in E3 2018, DOOM Eternal follows up on the events of 2016’s DOOM. It is your time to save Earth from demonic forces, again. The title marks the fifth main entry in the DOOM franchise.
id Software’s Hugo Martin was recently featured in an interview, and discussed the reasoning behind the studio’s decision to ditch the classic Deathmatch multiplayer mode. He explained it was better for the overall experience, since it allows players without “incredible twitch skills” to beat better players, unlike 2016’s DOOM.
So if we come up on each other [in a Doom 2016 multiplayer match] and all the game is relying on from a design perspective is aiming and shooting, well there are going to be people who aim and shoot better than you and there’s pretty much nothing you can do about that. That made death a frustrating experience because it meant you were just better than me. In this game, I can overcome your incredible twitch skills with teamwork and strategy, which gives me a chance. Then it allows the game to have what 2016 had none of: metas. There’s some real depth to this experience.
DOOM Eternal releases on November 22nd for PS4, Xbox One, PC, and Nintendo Switch.