Civilization VI Receives New “Red Death” Battle Royale Mode

Battle royale are all the rage nowadays, with all the major franchises chirping in on the genre with their own take on it. Although very few even came close to replicating Epic Games’ Fortnite success, some of them disrupted its dominance for a short while. Naturally battle royale titles are shooters, but what if there is a strategic Civilization-esque battle royale mode?

Well, there is no need to imagine it anymore, because developer Firaxis decided to add “Red Death” to Civilization VI‘s latest update. The mode basically challenges the player to take strategic decisions to eliminate competition, and keep their “Civilians” alive. The last player standing with their respective civilian wins. For a more detailed explanation of how the mode works, check out the patch notes below.

Red Death Multiplayer Scenario
General notes
If you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.
The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.
On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death.
Red Death damage increases as the game progresses.
When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.
Units cannot heal in the Red Death.
You can gain new units and supplies in the following ways:
Find and clear City Ruins to gain equipment. These appear as war-torn cities with stacks of crates and flares around them. A Ruined City can grant experience points, an Infantry, a Machine Gunner, an AT crew, or another Civilian.
Clearing a Raider Camp grants either a Helicopter Gunship, an AT Crew, or a Thermonuclear device (once you receive one, any of your combat units can use it).
Once the “Red Death” ring starts to advance, Supply Drops can appear near the ring edge (also has a notification so you can find them). These lucrative drops can grant either a Tank, a Mobile Artillery, or a Thermonuclear device.
Oceans and Lakes are corrosive and will damage your units each turn as you cross, so be quick!
Global heal rate increased from normal for fast-paced gameplay.
Units have unique promotion trees. Promoting units heals only 25 HP.
Raiders are random opponents that wander the map, making opportunity attacks on players from their camps. Raider units take no damage from the Red Death.
A typical match will take anywhere from 15-50 minutes depending on the number of players, and skill of play.

Civilization VI‘s Red Death battle royale mode is live right now with the game’s latest update.

[Source: Civ VI]