Fallout 76 Latest Update Adds Vault 94, Performs Changes to Perk Cards, Increases Cap Limit, and More
Fallout 76‘s Patch 12 is finally live, and it brings a lot to Bethesda’s online title. The update’s major highlights includes the addition of a new vault raid, Vault 94, offering players a “challenging dungeon experience designed to be completed by a team of up to four level 50+ characters.” Not only that, the update increases the cap limit from 25,000 to 30,000. Last but not least, Perk Card Packs now will never offer single rank Perk Cards. Here is most of the update’s patch notes.
Core Game Updates
New Vault Raid: Vault 94
The opening of Vault 94 marks the arrival of our first Vault Raid, which is a challenging dungeon experience designed to be completed by a team of up to four level 50+ characters.
Vault 94 utilizes instancing technology, which will prevent players who are not on your team from affecting or interrupting your team’s experience.
Please note: We are currently planning to open Vault 94 first on PC starting today, August 20. If Vault Raids on PC run smoothly over the next couple of days, we will then open the Vault for consoles. If significant issues are discovered, we may further delay console release or disable the Raid on PC until we’ve implemented the necessary fixes.
Tune in to begin: Start a Vault Raid by listening to the Vault 94 Emergency Broadcast radio station.
Three missions to complete: Vault 94 features three different missions: Dead in the Water, Meltdown, and Washout.
Each mission lasts for one week, repeats every three weeks, and only one mission at a time will be available for play.
Vault 94 will become temporarily inaccessible for around three hours when one mission rotates to the next each week.
Three difficulty modes: You can choose Novice, Standard, or Expert mode every time you play a mission.
Novice mode is untimed. Standard and Expert mode have quest timers and feature more difficult encounters. More difficult modes also award better loot and more XP.
If time runs out or your entire team is downed, you will need to start the mission over.
Claim new rewards: Complete Vault 94 missions to earn XP, Caps, Improved Repair Kits, Legendary Scrips, crafting materials, and items, like Weapons, Armor, and Plans.
Completing a mission on any difficulty will also award Vault 94 Steel, which is used to craft unique new Vault Armor sets, which grant special bonuses to the wearer.
Vault Armor sets are awarded via Plans by completing Standard or Expert mode missions. Vault Armor can be crafted at Armor Workbenches.
Vault 94 Steel, Vault Armor, and Vault Armor Plans cannot be dropped, traded, or sold.
Vault mission rewards can be earned once per difficulty mode, per mission, per day.
Read our recent deep dive article on Fallout.com for even more details about Vault 94.
C.A.M.P. Display Cases
Display Cases are new C.A.M.P. objects that you can use to show off the Weapons, Magazines, Bobbleheads, and other items you’ve collected.
Use the new “Displays” tab in the C.A.M.P. Build menu found between “Stash Boxes” and “Floor Décor” to construct a variety of different displays.
Once built, you can assign items to your Displays directly from your Stash.
Items you assign will remain in the Stash, and a new icon will appear next to their names to indicate which items in the list are currently on display.
You can place up to 30 Displays at once, and each type of Display has a maximum number of items that can be assign to it.
Read our recent article on Fallout.com to learn more about Display Cases.
Atomic Shop: A standee has been added to the Berkeley Springs Train Station that can be activated to visit the Atomic Shop while playing in an Adventure or Survival Mode world.
Caps: Increased the maximum number of Caps per character from 25,000 to 30,000.
Grafton: The Grafton Fast Travel Point has been moved farther from the Grafton Train Station across the city’s east bridge.
Armor: All Enclave Scout Armor mods are always available for purchase at the Enclave Armory.
Ammo: Flamer Fuel can now be crafted using the Tinker’s Workbench.
Ammo: Doubled the Ultracite Ammo produced by all Ultracite Ammo Recipes and increased the non-Flux ingredient costs by roughly 50%.
Junk: Burnt Books and Magazines can now be scrapped and produce 1 Raw Cloth.
(Added Aug 20) Legendary Modules: Legendary Modules are a new Crafting Component used to craft Vault 94 Armors. Legendary Modules are only available for purchase from the Purveyor. This change was missed during the original patch note creation process but has been added for clarity.
(Added Aug 20) Mainframe Cores: Increased the weight of Mainframe Cores and Damaged Mainframe Cores to 1.5 lbs.
Developer Note: Previously, there was no downside to hoarding as many Mainframe Cores as possible. Now that they can be acquired in both Nuke Silos and Vault 94, we wanted to prevent them from feeling trivial to acquire. This change was missed during the original patch note creation process but has been added for clarity.
Power Armor: Jetpack Mods have been added for Ultracite and Raider Power Armor.
Weapons: Recon Scopes can no longer be used to mark other players.
Perk Card Packs: No longer award Perk Cards that only have a single rank.
Developer Note: This change is intended to safeguard against players receiving duplicate Perk Cards that cannot be ranked up. Specifically, the following Cards will no longer appear in Perk Card Packs: Aquaboy/Aquagirl, Awareness, Chemist, Curator, Dry Nurse, Escape Artist, Field Surgeon, Fortune Finder, Good Doggy, Green Thumb, Hacker, Expert Hacker, Master Hacker, Healing Hands, Last Laugh, Light Footed, Night Eyes, Pannapictagraphist, Percepti-bobble, Picklock, Expert Picklock, Master Picklock, Professional Drinker, Quack Surgeon, Radicool, Scrapper, Strange in Numbers, Travel Agent, and Woodchucker.
Quests and Events
Charleston Capitol Courthouse
We’ve reworked the interior layout and design of the Charleston Capitol Courthouse to better support the Key to the Past questline.
Key to the Past objectives in the Courthouse have not changed, but the updated space should provide a richer experience for those playing through the quest.
Several new Notes have been added, providing more lore to be discovered.
The Courthouse and the main Capitol Building have been split into two different interior cells, and enemy level ranges have been adjusted in both locations:
The Courthouse level range now matches the Top of the World.
The Capitol Building level range now matches The Mire region.
Please Note: The “Office of the Registrar” that must be accessed during the Recruitment Blues questline has been relocated from the Courthouse to the main Capitol Building
We’ve made significant updates to Morgantown Airport’s exterior to further improve on early game questing experiences for new players.
Encounters in this area have been reworked to offer better combat experiences.
The Medical Hut has received layout and design updates to better support the Final Departure quest.
The Tentative Plans and Safe for Work Quests are now given by a Terminal located across from the Medical Hut.
The “Advanced Responder Training” entry has been removed from the Airport’s interior Terminal and the objective now appears automatically after completing Tentative Plans.
Additional Quest and Event Updates
Collision Course: This Event no longer begins automatically when players enter the event area. Instead, players must choose to start Collision Course by firing a Flare from a new mortar that has been added to the Event location.
We’ve also made some consistency updates to the Collision Course objectives and improved the Vertibot’s pathing and delivery method when it drops off its cargo at the end of the Event.
Daily Quests: All Daily Quests now persist when logging out and back in. Additionally, some Dailies checkpoint your progress to make it easier to resume where you left off.
We’ve also substantially increased the Caps and XP awarded by many Daily Quests. Dailies are meant to be something fun to do every day, so the rewards have been increased to make them more enticing to complete.
Please Note: We are currently aware of an issue that prevents some Daily Quests in The Mire region from starting again after the first time you complete them. We are investigating and plan to address this in an upcoming update.
Music: The existing music in the Atomic Shop has been replaced with three new tracks.
Press and Hold Activators: Players must now hold down the “Activate” button to enter Furniture, start playing an Instrument, or to drink from an open water source. This has been implemented to reduce the likelihood of performing these actions by accident.
Quest Marker Descriptions: Quest markers that appear in the world now display objective text for the Quests they belong to.
You can enable or disable these objective descriptions, or adjust their display distance, using in the Display Settings menu.
Throwable Weapons Counter: The number of throwable weapons (grenades, mines, throwing knives, etc) the player has equipped now temporarily appears when un-holstering a weapon, or reloading ranged weapons, and disappears immediately when holstering a weapon.
Fallout 76 is out now for PS4, Xbox One, and PC.