Borderlands 3 is a few months away, and the hype couldn’t get any bigger for the third instalment in Gearbox’s esteemed franchise.
The prior entry, Borderlands 2, originally released on 2012, so it is quite a long time ago. During the time in between Borderlands 2 and the upcoming instalment, Gearbox got themselves busy developing the hero-based shooter, Battleborn. Art Director Scott Kester was recently featured in an interview where he discussed how the latter’s development helped them in refreshing their mindset and coming up with new ideas to implement in Borderlands 3.
Okay, so we made 1 and we made 2 pretty back-to-back. I was on both of those games and we were tired. And we were like, ‘Should we make another one?’ And we didn’t want to, we needed a break. Because if we didn’t have a break I think we wouldn’t have made something as good.
By the grace of the beautiful 2K, they allowed us to say, ‘Hey, we want to try this Battleborn thing, we just want to kind of reset our palette, we’re gonna try this thing’. And we did it and… you know, if we didn’t make that game Borderlands 3 wouldn’t be as good as it is now. It made us think about things a little different. I’ve worked on this game for over four years now, it’s been in development for a while. The second I finished Battleborn I essentially started going into this. To us it wasn’t about, ‘Hammer it out, hammer it out! Let’s punch it out, let’s punch it out!’ It was like, ‘Let’s make the right thing. Let’s get it there and then we’ll take our time’.
Borderlands 3 releases on September 13th for PS4, Xbox One, and PC.
[Source: Metro GameCentral]