• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Dark Souls 2 Won’t be Easier, Purity is ‘Key’

September 20, 2013 by Josiah Renaudin

Feedback is great, but From Software needs to do its own thing with Dark Souls 2.

Fan feedback is essential when making a successful sequel, but with a game like Dark Souls, sometimes it’s best to give the community something it didn’t even know it wanted. Developer From Software has had to walk a fine line with Dark Souls 2, as while both publisher and fan input have been taken into account, it’s still crucial for the game to represent the developer’s brutal vision.

Namco Bandai's publishing producer, Takeshi Miyazoe, recently talked to OXM about the balancing act that Dark Souls 2 is constantly dealing with.

"There's never a right answer," he said. "But when we work with a developer who really focuses on what they want to do and what they want to communicate with the game… as soon as we take in too much feedback from the fans, or put in too much feedback from the publishing side, we start to lose that essence.

"For a game like Dark Souls, as hardcore as it is, that essence and purity is key. So again, there are different approaches, and I think we plan to continue to deliver what Dark Souls should be. Hopefully it'll do as well as or better than Dark Souls."

There are plenty of new features in this sequel, including timed co-op and a life bar that only seems to get smaller as you die more. The challenge will be there, and that might just be the most important thing Souls veterans could hear.

"The game's not going to be easier, just for that sense of accomplishment and achievement,” he continued. “As soon as you make anything easier, the fist-clenching you get after you able to overcome it becomes smaller, and we don't want that – we want it to be as challenging as it needs to be.

"As a publisher, we obviously want more players to pick up the game and enjoy the game, but what the fans expect – the game design comes first. As long as we can continue to deliver the true essence of Dark Souls, we hope that even new players will try to pick up the game, try to challenge themselves and hopefully not give up."

Dark Souls 2 will hit current-generation consoles in March 2014. 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Open World Games That MAKE YOU FEEL LONELY

20 Open World Games That MAKE YOU FEEL LONELY

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

AC BLACK FLAG REMAKE BIGGEST CHANGES & MORE

Saros - Before You Buy

Saros - Before You Buy

How Capcom Did The IMPOSSIBLE

How Capcom Did The IMPOSSIBLE

20 Games Where You REGRET Doing The RIGHT THING

20 Games Where You REGRET Doing The RIGHT THING

Why a SUPERMAN Video Game Is So Hard To Make

Why a SUPERMAN Video Game Is So Hard To Make

20 Games That Are WAY Better on Higher Difficulty

20 Games That Are WAY Better on Higher Difficulty

GTA 6: 10 Features IT SHOULD STEAL

GTA 6: 10 Features IT SHOULD STEAL

Windrose - Before You Buy

Windrose - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • Shuhei Yoshida: PlayStation Studios’ PC Ports Did Not Affect PS5 Sales, Sees No Proof They Will Stop
  • Rumor: Gears of War: E-Day Releasing On Or After September 2026
  • Rumor: PlayStation Studios Were Given Information About Upcoming PlayStation Handheld
  • Ubisoft Finally Reveals Assassin’s Creed Black Flag Resynced
  • Asha Sharma & Matt Booty Shares Xbox Letter To The World – A Manifesto For Their Future

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme