There is no doubt Fallout 76 is a unique and daring concept. The game has the potential but lacks the execution, similar to what former Obsidian developer said about Bethesda’s title.
Game Designer Todd Howard was featured in an interview with IGN in their latest episode of Unfiltered podcast series. Howard admitted Fallout 76’s initial reception was relatively expected, but they were ready to face these challenges and deliver the kind of experience they want their fans to play through.
We knew we were going to have a lot of bumps. That’s a difficult development, a lot of new systems. Any time you’re going to do something new like that you know you’re going to have bumps, you know a lot of people might say ‘That’s not the game we want from you’, but we still want to be somebody who’s trying new things.
That was a very difficult development on that game to get it where it was. We were ready for a lot of those difficulties that ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we’re going to get some criticism on it. A lot of that is very well-deserved criticism.
We knew from the beginning this wouldn’t be a high-Metacritic (scoring) game, given what it is. But we felt strongly this was a game we wanted to play, this was something we wanted to do.
Can’t be prouder of the team, they’ve worked tirelessly and it’s turned around, there’s an incredible community around it. There’s a very long tail for us in this game, there’s some awesome stuff coming later this year to Fallout 76 that people will see at E3 and hopefully be very excited.
Fallout 76 is available on PS4, Xbox One, and PC. Fallout 76 received its first major content expansion, Wild Appalachia, back in March.