Platinum Games Head Clarifies Scalebound’s Cancellation is ‘Because Both Sides Failed;’ Not Entirely Microsoft’s to Blame
Developer Platinum Games, known for their impressive portfolio in hack-n-slash genre, including the likes of Bayonetta, Star Fox, and Nier Automata. Back in 2017, a promising addition to this list was coming, bringing with it dragons, Scalebound. The title’s cancellation in 2017 sparked a lot of sadness and controversy on who is to blame for Scalebound to never see the light.
Platinum Games Studio Head Atsushi Inaba recently sat down with VGC, and expressed what he believes are the contributing factors to Scalebound’s cancellation. He took the blame off Microsoft a little bit. He clarified that whenever a title is cancelled, it is never the fault of one company, “it’s because both sides failed.”
Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed.
I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.
Scalebound was supposed to become an Xbox One and PC exclusive. The trailers and gameplay showcased was enough to excite fans from all genres. Will we ever see it revived?