Star Citizen Creator Reflects on Anthem and No Man’s Sky Criticism; Comments on How Hard it is to Develop ‘Flawless’ Video Games
There are games who release, then gradually increase in quality till they become enjoyable and pleasant to play. The most prominent example is the progress developer Hello Games managed to do with No Man’s Sky. Recently, the studio announced the game’s VR functionality, a true online experience, and continuous content updates. Another story is BioWare’s attempt to treat Anthem as an ongoing project, with periodic updates and improvements.
Star Citizen creator Chris Roberts was recently featured in an interview with Newsweek, where he discussed how truly difficult it is to develop a flawless game and experience a smooth launch. He continued to give an insider opinion on the matter, appreciating the work BioWare and Hello Games are currently doing. Roberts reflected upon the backlash No Man’s Sky’s creator Sean Murray received at the time of the game’s release, and said he was “very impressed by their talent.”
You’ve seen it from No Man’s Sky and Sean Murray. Let me put it this way. There was 13 of them and they built something amazing. They should not have taken the amount of abuse and flack they had when it came out. As a technical challenge, to build something that big with that much stuff and such a small team, I am hats off very impressed by their talent.
The problem was players’ expectations were so far beyond that. They imagined all this extra stuff. When they were first showing it maybe there was some stuff that, through iteration or whatever, they couldn’t get into the game. They took a huge amount of abuse, they were written off and they just put their heads down and they kept updating, delivering and making it better and better. Now the perception has changed.
I would say the same for Anthem. I’ve played it, so I know there’s plenty of nice stuff in there, stuff that works, and then there’s some stuff that doesn’t work. It’s like what we’re doing on Star Citizen. It’s just iteration. I hope EA and BioWare don’t give up on it, that they get their heads down, roll out and improve things to make it work. Destiny was an ongoing process. That’s kind of how these games are.
What do you think of Roberts’ statement? Can video games turn good after their release? Let us know what you think.