It is not always easy to create a new entry in a well-established franchise when you want to introduce new mechanics or new technologies, especially when it is as big as Splinter Cell.
Ubisoft CEO Yves Guillemot was recently featured in an interview with IGN Unfiltered, where he discussed the obstacles the design and development teams will face when creating a new Splinter Cell entry. One of the main pressure points is the fans’ feedback to not change the elements they love about the series, however, Guillemot emphasized it is part of growing a legacy.
When you create a [new entry in a series] you have to make sure you will come with something that will be different enough from what you did before. Last time we did a Splinter Cell, we had lots of pressure from all the fans saying, ‘Don’t change it, don’t do this, don’t do that.’ So, some of the teams were more anxious to work on the brand.
Now there are some things and some people that are now looking at the brand; taking care of the brand. At one point you will see something, but I can’t say more than that. Also, because of Assassin’s Creed and all the other brands taking off, people wanted to work on those brands more. So, we have to follow what they like to do.
When do you think the next Splinter Cell will release?