The Vanilla World of Warcraft server is expected to go live during this summer. Although the development has been relatively quite since the announcement back in November last year, they finally pushed out an update on the progress made so far.
Community Manager Kaivax took to the official World of Warcraft Classic forums to communicate the current state of development. Well, the statement discusses most of the issues the development team ironed out thanks to players’ feedback, mainly incorrect health regeneration, spell critical hit multiplier not working properly, and issues when summoning a Warlock demon. Towards the end, there is a list of “high-priority issues” that are already fixed.
One thing many players noticed was the incorrect health regeneration and the spell critical hit multiplier. Good catch! Going into the demo, we thought we’d fixed that and were surprised to see the issue crop up. Before BlizzCon, we specifically checked health and mana regeneration, and fixed the critical hit cases. We also did combat and regeneration tests to make sure we had those accurate.
It turns out that there was a discrepancy between how Classic was configured on our environment at the office (correct!) and the environment serving the demo to you (not correct…). Tracking that down taught us how to best check our environment configuration as we prepare it for launch.
Another issue players reported was that Warlock demon summoning was broken – lots of players said that you shouldn’t lose your current demon until the new one appears. We double-checked and in the original 1.12 WoW, and there, as soon as you started summoning a new demon, your existing demon disappeared. So the demo actually matched how the game played originally. There were a few other reports – such as “rare mobs do way less damage” and “Kobolds at Jangolode Mine run faster than walking speed when running away” – where we were able to confirm that the gameplay was the same in the demo as in the original 1.12 WoW.
It’s important to point out that there are some bugs we’re going to fix before launch, and there are some bugs that we don’t intend to address. As we mentioned in our BlizzCon presentation, some differences aren’t worth fixing, like differences in how the mail works. Nonetheless, we’ve fixed some fairly high-priority issues:
Critical Strike rating: Each item now “Improves your chance to get a critical strike by X%.”
Rogue Energy didn’t work right: it was both benefiting from melee haste and re-calculating more often than it was supposed to. Both issues were fixed.
Slow Fall no longer applies to your jumps.
You again get pushback when hit by ranged attacks and wands.
Dodge, Parry, and Miss were all not happening often enough.
For now, we don’t have much information regarding World of Warcraft Classic, but the studio promised more information is coming “soon.” World of Warcraft: Battle for Azeroth is the game’s seventh expansion pack, and originally released back in August 2018.