GOG.com was one of the first digital stores to emerge alongside Valve’s Steam. What made it unique is its “no DRM” policy, and support for unique and innovative indie titles. New digital stores entered the market, including Epic Games’ Store, Battle.net, Origin, and more, negatively affected GOG’s business.
Kotaku recently reported rumours of more than a dozen layoffs within GOG’s staff, and they finally confirmed the rumours. An unknown person within the site’s management provided this statement, where he admits the layoffs happened and explains what happened to lead to this moment.
“Letting people go is never easy. We have been rearranging certain teams since October 2018, effecting in closing around a dozen of positions last week. At the same time, since the process started we have welcomed nearly twice as many new team members, and currently hold 20 open positions.”
The statement continued to explain GOG’s financial situation, and it’s pretty bad. They are even close “to being in the red,” which is a situation no organization wants to be in.
“We were told it’s a financial decision. GOG’s revenue couldn’t keep up with growth, the fact that we’re dangerously close to being in the red has come up in the past few months, and the market’s move towards higher [developer] revenue shares has, or will, affect the bottom line as well. I mean, it’s just an odd situation, like things got really desperate really fast. I know that February was a really bad month, but January on the other hand was excellent. We were in the middle of a general restructuring, moving some teams around, not unprecedented. But layoffs that big have never happened before.”
It is always sad to hear about layoffs happening anywhere and at any level within the industry. We hope everyone affected can find something suitable for them as soon as possible, and wish the best of luck for the