Anthem enjoyed a VIP Access demo, followed by a public open demo around a week later. Both received mostly positive feedback, and the studio fixed “a few thousand” issues according to players’ reports and feedback.
BioWare Lead Producer Michael Gamble was recently featured in an interview with Business Insider, where he believes Anthem’s demo was liked “nearly universally,” even with all the bugs. He acknowledged the bugs and issues presence, and admitted they obstructed the majority of the players’ sessions, coming in their way of fully enjoying Anthem.
In looking and editing all the data together, the demo was pretty successful for us on a couple things. One: The people who played the demo, more often than not, nearly universally, liked what they played. The bugs got in the way in a big way. And I think when you see the mixed sentiment coming out of people, it was usually, “Hey this game has legs, the foundation, the core, moment-to-moment gameplay feels solid, but I’m concerned about the bugs.” So we got that a lot.
And the other thing is, yes I know it was called a demo and that is what it is, but it did give us the ability to stress test a lot of the things that we otherwise would’ve seen at launch.
There was commentary that we didn’t have enough servers up. We had enough servers up, it was just there were some networking issues built into the client of the game which caused a lot of the bugs that you saw. That stuff doesn’t really showcase itself unless you give a proper at-scale test, and the demo was certainly at scale. There were a lot of people playing it. So when you have a lot of people, you start to see those bugs come out and you can fix them so you don’t have them on launch.
So, overall, it was a pretty positive thing. And a lot of the bugs that we did see, we felt good about because they were either, A) Already fixed, or B) Things that we had not reproduced consistently on our side and now we have a pretty good reproduction case for, and then we can fix it.
So I think overall it felt pretty good for us.
Anthem releases on February 22nd, 2019 for PS4, Xbox One and PC. Earlier today, we discussed Anthem’s director and lead producer’s mention of how free-to-play model was considered at first for Anthem’s development. In addition to that, earlier this week, Anthem producer Scylla Costa clarified how players from different levels will still be capable of playing together. Anthem’s public demo is underway for those interested.
[Source: Business Insider]