BioWare Details Anthem Fixes and Improvements Leading Up to the Public Demo; ‘A Few Thousand’ Fixes Were Made

Anthem‘s VIP demo concluded last weekend, and BioWare issued an official apology to fans for the technical, connectivity, and performance issues they faced. I personally encountered the infinite loading screen, connectivity issues, random crashes, and so much more, but when all these calmed down, Anthem had a genuine experience to offer its players.

The game’s open public demo is currently underway, and BioWare wanted to reassure players they worked on the prior problems as much as they could. BioWare’s Head of Live Service Chad Robertson went into a little more detail on how they prepared themselves for a bigger player capacity this time around, as well as the various performance, audio, controls, and stability improvements. Not only that, apparently around “a few thousand” fixes were implemented to the game, so whoever tried Anthem during its VIP demo weekend, make sure to give it another try for a smoother experience.

Our ongoing scale testing this week has gone well. We’re confident we are ready for the load we will see. Like last weekend, we will be prepared with more server capacity than we anticipate will be needed. However, predicting player numbers – particularly for a new game like Anthem in its first open public weekend – is very difficult.  If more players decide to try the game than we anticipate, we also have systems in place to control entry rates of incoming players. This is to ensure players in the game are having uninterrupted fun and to give us time to increase capacity.  If you encounter this situation, we hope you’ll be patient with us and try again later. We’ll have messaging on our servers on our server status page.

I mentioned earlier in the week that we’ve also been preparing for many weeks for our full launch. That version of the game already has a long list of things that are already fixed that did not make our demo weekends. It includes:

  • Further performance Improvements
  • Additional stability fixes
  • Fixes to inscriptions showing up incorrectly
  • Fixes to inscriptions from other Javelins being chosen
  • Fixes to disappearing customization settings
  • Fixes to XP gain behavior
  • Audio improvements
  • Improvements to PC controls, including flight and aiming
  • A Social Hub: The Launch Bay
  • And a few thousand more (literally)…

Anthem releases on February 22nd, 2019 for PS4, Xbox One and PC. Earlier today, we discussed Anthem’s director and lead producer’s mention of how free-to-play model was considered at first for Anthem’s development. In addition to that, earlier this week, Anthem producer Scylla Costa clarified how players from different levels will still be capable of playing together. Anthem’s public demo is underway for those interested.

[Source: BioWare]