From Software Director Explains Difference Between Money and Experience Points in Sekiro: Shadows Die Twice
Taking place in Japan’s 16th century Sengoku era, From Software’s Sekiro Shadows Die Twice promises to deliver a new and unique experience, but with the same elements that remind you of the studio’s brilliant work on the Dark Souls franchise and Bloodborne.
Sekiro Shadows Die Twice’s Game Director Hidetaka Miyazaki was recently present at the Taipei Gameshow, and one of the questions focused on how the development team separated money and experience points, since that was the case with the studio’s Souls series. As usual, money will be used to purchase new items and such from various shops throughout the world. On the other hand. players will spend their experience points on the game’s extensive skill tree.
In the “Soul” series, money and experience points were one and the same. This time, we’ve made them separate. One of the major reason for that is that people get bored if resource management is the same. This time, players will use money as such and experience points for skills. That’s the idea. Players who got lost in the skill points had a lot of fun this time too.
As for the difference in use, regarding experience points or skill points, we have what’s called a skill tree in which players can choose which skill or which ability they want. As for money, it will be used as such, so players will find a shop and they can buy items there. I’m repeating myself, but the game is designed so that it will be fun to get lost in the skill tree. But this time, players will not get lost with how to use money.
Sekiro Shadows Die Twice releases on March 22, 2019 for PS4, Xbox One and PC. For now, you can enjoy the gameplay walkthrough showcasing various aspects of the game, or you can download a sick wallpaper for your PC to keep yourself hyped everytime you turn it on. A couple of days ago, Miyazaki also talked on why he decided to go with a new IP, and how he wanted to shake things up a bit at the studio.