From Software are known for their brutal games, Dark Souls, Bloodborne, and more. The studio decided to steer away from their usual portfolio, and work on a new IP, Sekiro Shadows Die Twice.
From Software’s CEO Hidetaka Miyazaki was recently featured in an interview with Game Informer, where he talked more about the decision of taking on a new IP and a new challenge. He admitted he didn’t want the studio to keep doing “the same thing over and over again,” and instead “try different approaches and different switching up the systems.”
The reason there’s no corpse run as is is that first of all, we don’t really want to keep doing the same thing over and over again with our games. We want to try different approaches and different switching up the systems. Speaking of death penalties, we do want to incorporate a new sense of demerit or a disadvantage to death. We want the player to fear death in the same way they did before. But this will take on a different shape this time. If we were to just add in corpse-running or having to go retrieve something on top of that, it would have felt too messy or too desperate or a little too much like there’s too much at stake.
We want to concentrate on the new systems such as the resurrection system as well. Speaking of resurrection, this time we’re taking this into elements of the story as well. So there’s a reason for coming back to life, and there’s more general themes and concepts around death and rebirth, so this is something we wanted to explore on the gameplay side as well.
Sekiro Shadows Die Twice releases on March 22, 2019 for PS4, Xbox One and PC. For now, you can enjoy the gameplay walkthrough showcasing various aspects of the game, or you can download a sick wallpaper for your PC to keep yourself hyped everytime you turn it on.
[Source: Game Informer]