When Kojima split from Konami, Guerilla Games were ones of the first to offer their support to the industry giant once he formed his own studio, Kojima Productions.
Guerilla offered the studio to use their Decima Engine, which the studio used in some of their games including Horizon Zero Dawn, Killzone Shadow Fall, and mech brawler, RIGS: Mechanized Combat League. In a recent interview with The Next Web, Guerrilla’s Technical Director Michiel van der Leeuw talked about how much both studios benefited from the partnership, since they both relatively share the same visions and mindset. He described the collaboration as “intense” so far.
Inventor types like us don’t just like to make things, we like to share them. Sharing makes you stronger. Sometimes you don’t get anything back but thanks – that’s also nice. But sometimes you find someone who’s on the same track, and it gives you all this creative energy. It’s all just code in the end, anyway: it’s the mindset of the maker that matters.
We gave Kojima Productions the engine as a show of good Sony citizenship. They’d lost all their tech, it would have felt rude not to share. But we didn’t expect to have this much chemistry with a studio from the other side of the globe. Collaboration has been intense.
We have similar priorities. How long to iterate, how to keep your code clean, where to prioritize efficiency, in what order gameplay elements should go. But in some ways, they’re also very different. For instance, they think photorealism is far more important than we do.
Here is the trailer showcased during E3 2018, especially the 4K gameplay trailer, showcased the invisible enemy players will have to face.
[Source: The Next Web]