Uncharted: Drake’s Fortune Had A Massive Overhaul Months Before Release

There are a number of iconic franchises that launched during the last generation of consoles. For instance, Naughty Dog sparked a much-beloved franchise, Uncharted, which saw its fourth main installment release on the PlayStation 4. Of course, these video games go through a number of revisions before they are finally released into the market. For instance, today we’re finding out that the initial Uncharted title, Uncharted: Drake’s Fortune, had a major revision just months before it hit store shelves and this was thanks to Epic Games release, Gears of War.

That’s right, it looks as if the development team over at Naughty Dog was so impressed over Gears of War that they changed up the control and camera system for Uncharted: Drake’s Fortune. This doesn’t come to much shock as most found Gears of War to not only be a fantastic video game but a title that greatly adjusted the way third-person shooters were handled going forward. This control system change up was revealed by Lucas Pope, a developer who has been around in the industry for quite some time.

Ars Technica recently did an editorial interview piece on Lucas which detailed his career in the industry when it was pointed out some interesting tidbits about his time at Naughty Dog. According to Lucas Pope, the development team really didn’t know what they were doing as the created the game, but it was quite exciting. With so many people crafting along the title, Pope unveiled that Uncharted first played out as an older third-person adventure game, similar to Tomb Raider. It was only until the development team got a chance to play Gears of War that they decided to adjust both the movement and camera system for their latest IP release.

Apparently, this change was done in just six months before the game hit the marketplace. I’m sure there are plenty of people interested in seeing just how the game would have controlled if it kept the original mechanics. Likewise, there are still plenty of people wondering just what else was adjusted or left on the cutting room floor when the development team made the game but for now, we’ll have to wait until another developer comes along and sheds some light of the game’s development process.

[Source: Ars Technica]