During The Game Awards 2018, Obsidian revealed their action RPG title with flying ships and a sci-fi setting, The Outer Worlds. At the time, the gameplay footage we witnessed was rather interesting with cyperbunk shotguns, shrink rays, and other wacky gadgets and weapons for players to mess with. In addition to their own flying ship which serves as the player’s central hub.
Previous Obsidian titles, including South Park: The Stick of Truth and the Pillars of Eternity series, released relatively unpolished and with several bugs and issues. However, this time around things are being done differently, mainly due to Microsoft’s funding and Private Division’s QA team. Private Division is one of 2K’s labels, and they are helping Obsidian iron out all the bugs and polish The Outer Worlds as much as they can before its release. Obsidian’s Tim Cain and Leonard Boyarsky talked more about it during an interview in EDGE magazine’s latest issue.
Tim Cain: They’ve been wonderful. Everybody there understands what we’re trying to make and they help us do that. They have this QA team who we’ve been sending game drops to along with test planets because this game has a lot of ways you can play it. And they’ve been really good at testing all the different paths and coming back and telling us what worked and what didn’t.
Leonard Boyarsky: It’s been great. Sometimes when you’re dealing with third parties and other publishers, they see something in your game that’s not the game you’re making, and they want to take a different direction. But Private Division really seemed to grasp what we wanted to do and were very excited about it.
The Outer Worlds is scheduled for release later this year for PS4, Xbox One and PC.
[Source: EDGE Magazine via WCCFTech]