Fallout 76 is out, and people in the wasteland are building colonies, power armours, raiding other players’ camps and much more. The game is filled with content, however, sometimes traversing the map can become a little tedious and time consuming.
Bethesda’s Senior VP of Global Marketing and Communications, Pete Hines, was recently featured in an interview with Newsweek, where he explained the reason behind Bethesda deciding to avoid making cars drivable. He mentions how players can run into a simple log cabin, and discover an entire story waiting for them to unravel.
The problem with vehicles is you go flying past all the cool stuff to find, right? The whole idea is that you’re going from A to B, there’s a log cabin over here and suddenly next to the log cabin there’s a dog house that’s got a bunch of complex mathematical equations inside and a periodic table on the back wall of a dog house. So you go, “What was going on? Who was living in the dog house?” That’s the sort of immersive storytelling in the world that’s lost if you let players just zip by.
I got the chance to play Fallout 76’s stress-test beta, and I can honestly say there has to be some sort of transportation or vehicle to navigate the map faster. Fast-travelling also makes you miss out on the cool stuff, just like cars. What do you think Bethesda should do? Fallout 76 is out now on PS4, Xbox One and PC.