We're puzzled by news that Prey 2 developers Human Head have decided to drop a key element that featured strongly in the original game—portals.
Speaking in an interview with PSM3, Prey 2 lead designer Chris Reinhart says the studio decided to axe a portals because it made the title "too much of a puzzle game."
“We explored a lot of the ways you could use portals and gravity in combat," he said. "I really wanted to shift away from making it too much of a puzzle game."
“Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone.”
It will be disappointing if Prey 2 is made up of nothing more than the same linear corridors that grace just about every other shooter on the market.