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The Witcher 3: CD Projekt Red Discusses Redefining Open-Word

July 30, 2013 by Stephen Daly

The studio doesn’t believe in ‘selling extra content.’

Speaking to Examiner, CD Projekt Red's game director Konrad Tomaszkiewicz discussed how the developer is redefining the open-world genre in The Witcher 3: Wild Hunt and why they don't believe in paid DLCs.

"Think about closed world games," he said, "their storytelling is usually quite good because fewer possibilities for gamers mean that developers can plan more and concentrate solely on the finite number of locations in the game.

"We want to take that quality and extend it to an open world – we want every inch of the world you'll traverse to be interesting and believable. That's our way of redefininf [the open-world genre]."

Tomaszkiewicz went on to explain how they intend to do this saying, "There was a time when open world gameplay meant that you just had to travel from point A to point B with nothing to do in between, nowadays, there's like a second game between point A and B. If you want, you can forget that point B even exists."

The Witcher 3 will have up to 100 hours of content and while CD Projekt Red could choose to expand that they feel paid DLC has to be massive in order to justify a price tag.

"We could sell extra content to gamers 'down the road,' but we don't believe in that," he noted, "we believe patches, fixes and additional content should be provided to gamers free of charge. Only something REALLY big, and something that will not make you feel ripped off, justifies a price tag."

While this seems to rule out any immediate plans for DLC he added "If we ever decide to charge you for something, we think you will appreciate what you get in return."

The Witcher 3: Wild Hunt is set for release on PS4, Xbox One and PC sometime in 2014.  

 

 

 

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