Fallout 76 is taking the Fallout franchise in a new direction, transforming the series into an online cooperative base-building game. Obviously, considering the games of this nature, teamwork and how tightly knit your group is is always the key to success.
Design Director Emil Pagliarulo was recently featured in an interview Engadget, where he discussed more regarding Fallout 76 teamworking mechanics and how quests and stories are meant for individuals, however, your group members or even random friends can drop in and help you.
The stories and quests are individual to each person playing the game, and that includes the main quest –- following the Overseer’s journey as she ventures out into Appalachia to secure the missile silos. So when you’re in a team, the goal is to help each other in any way you can. “Solo but together” might be a good way to look at. If you play the game with the same group from the beginning, you’ll be experiencing these stories at relatively the same time. Events are an exception -they can be solo’d, but are intended to be done as a group –- and that includes your own team.
That said, certain things are easier if you work in a group. Definitely. Especially the end-game content, where you’re trying to collect and decipher nuclear codes. So we encourage joining up, but we don’t require it. What I’ve generally found is that even if you’re solo’ing the game, the fact that there are other players in the world with you means you always have help within arm’s reach if you need it. For example, recently I was solo’ing a pretty early event that has you killing waves of Scorched. It was difficult, but I was doing it. But I was expending a lot of ammo and Stimpaks in the process. Out of nowhere, another designer who was playing wandered into the event and started helping me out. It was a huge relief. So those moments are common, a little assist when you need it the most.
Pagliarulo explained the progression system, for solo and team events. He clarified some of the icons and features players will see on the onscreen UI during quests.
We track the progression separately on the onscreen UI. If a quest has a star next to it, that’s the one the team leader is currently doing. If you have the same quest, then your objectives will show up too. If the team leader is on a different objective than you, their objective will have a star next to it –- yours won’t. So a lot of the fun –- and we saw this quite a few times with the Greenbrier groups -– is communicating with your team and letting them know where stuff is. “Hey, this chest has a star over it, your objective is over here.” That type of thing.
Fallout 76 releases on November 14, 2018, for the PC, PlayStation 4, and Xbox One. In other news, Bethesda recently revealed how many players will each server hold.