Cyberpunk 2077 Optimization Was ‘Right at the Start of Development;’ Hardware Limitations Weren’t an Issue
CD Projekt RED’s Cyberpunk 2077 is definitely a unique title, with the developer admitting political themes are included, as well as the title’s music composer discussing the inspiration and unique theme he had to adapt to deliver the right ambience and atmosphere to the world.
During gameplay walktrhroughs and what we saw from Cyberpunk 2077 so far, it suggests there is always a lot going on on the screen. Cyberpunk 2077 Lead Cinematic Animator Maciej Pietras was featured in an interview with CG Magazine, where he revealed how the development team made sure to optimize the game’s world “right at the start,” with PC, PS4 and Xbox One platforms in mind. He continued to mention the relatively reasonable specifications the game needs to run smoothly.
Is there ever concepts you or the team at the studio come up with that simply can not be done due to hardware limitations?
Oh no, actually from the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that’s probably what you see running the demo is a PC with like an i7 and 1080TI, so it’s not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that.
Cyberpunk 2077 still doesn’t have a release date but we’ll update you once anything is confirmed. For now, check out the 48 minute gameplay walkthrough below as well as our list of the 8 biggest features this walkthrough showcased.
[Source: CG Magazine]