Remedy Entertainment, known for their work on Quantum Break, Alan Wake and Max Payne franchises, are getting a little creative with Control. The game gives players the chance to play as Jesse Faden, as she embarks on a journey to unravel the mysteries of the supernatural abilities she has and to escape from The Oldest House.
Game Director Mikael Kasurinen was featured in an interview in the latest GamesTM magazine issue, where he discussed the game’s telekinesis power and how important it is to Control’s main theme. He continued to discuss how players will use their power to use everything around them in the environment as a weapon. Not only that, he gave examples on the chain reactions sometimes your powers will have when you throw a fire extinguisher for example.
The first point I made was that this is a game about control; it’s about controlling the environment and controlling elements. That’s the main thing of the game. Telekinesis felt like a really natural first step towards that, establishing that as a key gameplay pillar. Jesse is essentially a telekinetic master and is able to use it to control the environment, use it to defend herself and to attack enemies and even able to use it to fly. It opened up a lot of interesting possibilities, but still with an elegant core idea, and of course that led to us thinking very carefully about how we built the environments, and also embracing new workflows – we have a more modular structure to the world, which allows us to add that layer of complexity and detail in the destruction of every single piece in the environment. All of the chairs, tables, everything in the environment can be used as a weapon. And of course we have elements that are more complicated – take a fire extinguisher and throw it and it will blow and so on; we are now getting up to the point where you will be able to pick up enemies as well and throw them against each other. We are going as far as we possibly can with this kind of power fantasy of being this telekinetic master. The environments are a huge part of that.
To me, personally, it has been one of these missed opportunities. There has been Psi-Ops a while back and there is the Star Wars game, where there is this sense of telekinesis, and they were great games, but to me it feels like a bit of a missed opportunity. We wanted to say, ‘No, you can pick up anything’. It’s part of how the world works, and it’s there as a foundation that we have built into the game.
Monster Hunter World is available on PS4, Xbox One and PC.
[Source: GamesTM via WCCFTech]