Media Molecule Talks Dreams’ Story Campaign, Hours of Tutorials, Online Creations, Level Caps and More

To this day, some people are still quite unsure what Media Molecule’s Dreams really is. Dreams is basically a 3D game engine, giving players the power to create whatever they want and build all the worlds, characters, lore, levels and everything they could ever imagine.

Media Molecule Co-Founder Alex Evans was hosted at Game Informer’s latest rapid-fire questions session as a result of the game being selected as this month’s magazine cover. The video is around 30 minutes long, but luckily, WCCFTech managed to compile the main highlights of the session. Some of the answers are definitely quite interesting, revealing the game has an 8-bit feature, the ability to create short movies, online multiplayer, ability to create unwinnable levels, and so much more. Here is the entire list.

  • Game comes with hours of tutorials, but they’ll be fun.
  • 3D games will be easier to make than 2D games, but 2D is possible.
  • There’s a “Make it 8-bit” button
  • Can make pretty much any genre of game — FPS, pinball, collectible card game, ect.
  • Online multiplayer won’t be available day one. Evans isn’t sure how long until online play – they could add it tomorrow, but it would be bad.
  • Online playercount will be 4, possibly 8.
  • You can’t make an MMO.
  • You can make short films.
  • You can put 100 levels in one map, and put four maps within a larger map – technically, your game could have 100 to the 4th power (100,000,000) levels.
  • You can create unwinnable levels.
  • Compatible with PSVR at launch.
  • Dream Surfing mode lets you play through three interwoven levels. Kind of like WarioWare.
  • Supports keyboard, but not mouse.
  • Creations won’t be playable on PC or any other platform.
  • You can import audio, but there’s no dedicated export feature. Will have to use PS4 Share button.
  • Dreams will attempt to run games at 60fps, but if you load too much stuff into your levels, framerate will drop. Can go sub-30fps if you really go overboard.
  • Levels will run better on PS4 Pro.
  • You can’t make levels so elaborate they’ll crash your PS4.
  • You can make an M-rated game for your own amusement, but you won’t be able to publish it.
  • There will be weekly community creative challenges.
  • You’ll have a Persona, and you can level up your various game development skills – for instance, you can become a level 30 animator or level 50 character designer. There’s no cap on leveling up.
  • There’s a story campaign, which Evans describes as “a Media Molecule take on Psychonauts.”
  • Story campaign will be “long enough.”
  • Dreams beta coming this year. Stuff you make in the beta won’t be wiped for the final release.
  • You can’t make money from your Dreams games.

Dreams doesn’t have a release date yet, but it is expected to be a PlayStation 4 exclusive.

[Source: Game Informer via WCCFTech]