From Software is taking a step away from the finished Dark Souls franchise and into a new IP, Sekiro Shadows Die Twice. The options are limitless with a new IP, the studio can try whatever they like or even what might not be considered the norm for the studio’s theme of games. Something well known in the Dark Souls franchise as well as other From Software titles is their heavy dependency on lore and scattered items around the world to fully tell the story of the respective title.
Dark Souls and Sekiro director Hidetaka Miyazaki discussed how the studio approached storytelling for Sekiro: Shadows Die Twice in an interview with Polygon. Miyazaki also revealed the studio decided to take a “much simpler light” than previous titles in storytelling.
There’s still going to be this kind of fragmented element to it. You’re still going to have to explore it to a find all the clues and depth for yourself. We feel like it’s not going to change too much in that sense. Our approach to storytelling has not changed.
This time we do have the fixed protagonist. We feel like he creates the axes for the main core of the story. The characters, they revolve around him as well. This allows us to frame the story and the settings in a much simpler light than previously. So it’s going to be initially easier to understand and easier to relate to.
Sekiro Shadows Die Twice releases on March 22, 2019 for PS4, Xbox One and PC. For now, you can enjoy the gameplay walkthrough showcasing various aspects of the game.