• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Project Eternity Update Tackles Companion Design

July 24, 2013 by Josiah Renaudin

Companions, like the world of Eternity, are living, breathing pieces of the game.

No matter how important a protagonist’s role is in saving the world (or whatever rock he or she is stuck on), not all jobs should be tackled alone. Even the grandest of heroes needs a good, strong companion to count on, and that's exactly Obsidian’s thought when it comes to Project Eternity. The Kickstarter success story, which includes tactical, progression-based gameplay, will allow players to enlist a handful of unique companions during their quest, and a new update on the game’s official page details just what that exactly means.

Designer Chris Avellone has plenty to say about companions this week, starting with the fact that Eternity supports eight pre-made companions and eight hired adventurers, with five being able to join your party at any time. All of these battlers will have a small narrative arc to experience, and thankfully, each personality will be introduced pretty early in your journey.

“We want to allow you to encounter all companions before the mid-point of the story,” Avellone said in the update. “One issue we’ve found with introducing companions too late is that it doesn’t give players enough time to bond with them, and/or the player may have already formed a strong attachment to their other allies so much so there’s no physical or emotional room for more party members in their lives.”

When designing the companions, the team considered race, class, and their actual role in the conflict mechanics of the game. Not only does this companion need to be effective in combat, but the class should also have an impact on his or her personality. These characters will continue to grow with the world, though, so don’t expect attitudes and mechanics to keep steady throughout the adventure.

If you’re interested in hearing even more from Avellone, check out the full interview we conducted with him earlier this month. Other than that, look forward to Eternity’s launch in the middle of 2014.  

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 NEW Zombie Games That Are Trying Something DIFFERENT

20 NEW Zombie Games That Are Trying Something DIFFERENT

10 MORE Games That AGED LIKE FINE WINE

10 MORE Games That AGED LIKE FINE WINE

20 Game Franchises That DIED For Dumbest Reasons

20 Game Franchises That DIED For Dumbest Reasons

10 GREEDY Games That Had a Slow DOWNFALL

10 GREEDY Games That Had a Slow DOWNFALL

10 Developers That Warned Us, But Nobody Listened

10 Developers That Warned Us, But Nobody Listened

25 UPCOMING Games We're MOST EXCITED ABOUT

25 UPCOMING Games We're MOST EXCITED ABOUT

GTA6 - NEW THINGS WE FOUND & MORE

GTA6 - NEW THINGS WE FOUND & MORE

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

Category: Updates

Sidebar

Recent Posts

  • GTA 6 Was Almost Banned In Korea – Was It Censored In Japan?
  • GTA 6 Is 30 FPS On All Platforms, PERIOD
  • Nintendo Family Accounts Will Soon Allow You To Gift Games On Switch and Switch 2
  • Rumor: GTA 6 Pre-Load Data Suggests PS5 Pro Has Additional Ray-Tracing
  • Fans Demands Sony Investigate PSN Accounts Being Sold In Black Market After CFO Lin Tao Apologizes For Cyberattacks

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme