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Aliens: Colonial Marines Patch Reduces Difficulty, Tweaks Multiplayer

July 22, 2013 by Josiah Renaudin

No, you still shouldn’t buy this game.

Aliens: Colonial Marines isn’t a good game. At this point, I think we can pretty much all agree on that. However, Gearbox is still taking the time to improve the quality of its first-person shooter through both single-player DLC and fixes to the many issues players have had with the product. Trophies for the first piece of Season Pass DLC, titled "Stasis Interrupted," were discovered not long ago, and now a patch has been released that tweaks gameplay in both single and multiplayer.

The enemy behavior has been altered with this new update, and the game’s Recruit mode has been changed so that it’s not nearly as difficult. If you’re curious, all the rest of the additions can been seen below.  

General

·         Adjusted melee encounter animations

Various AI Improvements

·         Adjusted Xeno behavior to only allow for tail attacks when they're on ceilings

·         Fixed an issue that could cause Xenos to walk upright on ceilings

·         Adjusted Lurker AI to retreat a bit after a close encounter

·         Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter

·         Fixed a bug where AI would still be targetable by Xenos while incapacitated

·         Changed the close encounter lighting to fade out instead of abruptly turning off

·         Addressed an issue where player weapons would possibly continue to fire during melee encounters

·         Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer

·         Adjusted the attack angle for the Xeno tail stab to prevent stretching

·         Addressed an issue where Xeno gore effects would occasionally play twice

·         Addressed an issue with the 'Eat This!' achievement from not being unlocked when using the double-barreled flush gun

·         Addressed a rare crash bug when using interactive objects

·         Addressed an issue where the motion tracker ping would play when you didn't have a motion tracker available

Campaign

·         Adjusted "Recruit" difficulty to be easier. (Other difficulty options have not changed)

Versus

·         Adjusted a broken Extermination Point in Excavation

·         Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate

·         Addressed an issue that wouldn't let you select spectator cameras when joining games in progres

Will this actually make the game worth buying? That’s unlikely, but if you already own it, this new patch might just be reason enough to give it a second chance. 

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