Rockstar Games keeps releasing more information regarding their much anticipated upcoming title, Red Dead Redemption 2. During the last few days, the studio released tons of new information regarding the game’s wildlife, as well as the cities, towns and landmarks players will get to visit around the world. Not only do they continuously drop new details, the studio recently invited hand-selected journalists to attend and play Red Dead Redemption 2 behind closed doors.
Luckily, former Gamespot Producer Danny O’Dwyer was kind enough to hold a Twitter AMA, and answer some curious fans. One of the most interesting answers was around the game’s shooting. O’Dwyer compared it to Red Dead Redemption 2’s predecessor as well as the studio’s own Grand Theft Auto V. He went on to talk about the game’s physics, while providing several examples to prove how ridiculously detailed it is.
Shooting very similar to RDR and GTA5. Familiar. It feels good. Physics are fucking nuts. I shot a horse and it crushed the rider’s leg and pinned him. I had a horse fall off a cliff and onto another rider. I knocked a random dude over into the mud by accident walking by him.
It’s a difficult question to answer because “detail” can mean a lot of things, but the interiors of RDR2 are likely the most detailed interiors I’ve ever seen in an open world game. Especially a third person one. Zelda is a big, fantasy playground, it’s a different beast.
If there was one thing I’d say about the reaction to all the new detail, it’s that that is where the fun comes from. The world feels less like a bunch of plates to spin, and more like a complex world where you have a part but are not the center.