Cyberpunk 2077 is CD Projekt RED’s upcoming title, after their amazing success with the third entry in The Witcher franchise. Something The Witcher III: Wild Hunt did so well was its full fledged side quests with their own storyline and unique characters, instead of the usual repetitive and filler side quests open world games have. The studio plans on expanding on certain characters and themes who don’t fit into Cyberpunk 2077’s with side-quests, to help flesh them out for the players and increase the game’s depth.
Any stories, characters or themes that aren’t explored in depth in the main story are taken to be fully fleshed out in sidequests
“We want to make sure that all of them are up to the standards of the main quest – that there’s nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don’t really like to do that. We want to make sure that every quest feels like a complete story in and of itself.”
The team continued to talk more about how much of an impact player’s choices will have on the final outcome. They even went on to provide a few examples, and players will face consequences based on their actions even if it takes time.
There’s more choice to what we’ve just seen than is usually available in videogame quests: for instance, you could take DeShawn’s money and run at the very beginning, eschewing his mission but having to deal with the consequences later. You could make off with Stout’s eddies, too, although we presume you’d have to get the virus on the chip scrubbed off somewhere. “We don’t artificially limit ourselves,” Mills says. “Our philosophy for quest design is, ‘If the player can logically do it, then they can’. And if they can’t, then we have to come up with a damn good reason why.”
Cyberpunk 2077 still doesn’t have a release date but we’ll update you once anything is confirmed. For now, check out the 48 minute gameplay walkthrough below as well as our list of the 8 biggest features this walkthrough showcased. In other news, the studio described video games as “collaborative art pieces.”