Assassin’s Creed Odyssey is taking players to Greece, a place filled with history, Greek mythology and an incredible amount of rich and vibrant places. Therefore, when a company decides to base its game in a setting like this, the normal thing to do is to portray it the way it deserves.
Narrative Director Mel MacCoubrey was featured in November‘s EDGE issue, where he discussed the extensive amount of research put into “Oedipus Rex, the Odyssey, crazy stuff like Lysistrata,” as well as additional material that helped shape the game’s main storyline. He continued to mention how a lot of AAA games “take themselves very seriously”, and even though the main storyline will be historically accurate with a serious tone. However, the team made sure to feature more light-hearted side quests and funny moments to ease the nerves a little.
We did a lot of research into Oedipus Rex, the Odyssey, crazy stuff like Lysistrata – all of these amazing Greek texts. We looked at which of them would be structurally sound for an open world, and how we could mix the structure of an ancient epic and a Greek tragedy into one, and that very much influenced who the protagonists then became – they’re brought from tragedy into this big world experience, and you see it all through their eyes for the first time.
It’s very much a world of contrasts – emerging science versus older beliefs in the gods. The Hero’s Journey is fairly serious, but once we got to work on quests or characters outside it on the islands, places the Hero’s Journey doesn’t really hit, we got to have more fun.
We looked at what those places were famous for – what themes would fit, so that we could make them stand out, so that when you’re exploring you’re thinking, ‘Ooh, what am I going to run into?
A lot of triple-A games take themselves very seriously, and it’s the same grimdark tone throughout. It’s stretched out, but in Assassin’s Creed Odyssey you have these huge moments of emotion, of euphoria and depression.
Assassin’s Creed Odyssey releases on October 5th for PS4, Xbox One and PC. Creative Director Jonathan Dumont recently talked more about the game’s storyline inspiration.
[Source: EDGE via WCCFTech}